/////////////////////////////////////////////////////////////////// // $RCSfile: HoSq3asrotation_cfg.txt $ // $Mod: q3as $ // $Revision: 1.0 $ // $Author: jeremy aka Who Dah?$ // $Date: 2002/03/15 16:44:56 $ /////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////// // Before using this, you need to understand the following: // If you run multiple servers on the same machine, do *NOT* use // the same filename for this rotation config file. Q3AS saves // state information in .dat, so you could create // any ugly situation if both servers try to read/write that // file at the same time. // Maps that aren't defined in here are not allowed to be voted // into play. If you want to have players vote a certain map into // play that's not part of your rotation, define the map in here, // and then set 'disabled' to 1. // // This is the Q3AS alternative format to map rotations. To use // it, you need to do two things. 1) Edit q3as.cfg and specify // this file in sc_maprotation_file 2) Edit server.cfg and comment // out the exec maprotation.cfg and uncomment the map mpteam1 // Then Q3AS will use this file for your map rotation needs. // // Each definition consists of several settings, most of which are // optional. In fact, the only necessary keyword (and a value // of course) is 'map'. All others (IE disabled, minplayers, etc), // do NOT have to be specified here. Keywords that are not specified // default to '0' (or "" in the case of 'exec'). // // map = map name to load when this definition is picked // disabled = don't use this definition in the normal rotation. // This lets you define a map that can be voted in, // but isn't part of the normal rotation // notvoteable = don't allow players to vote this map into play // minplayers = minimum number of players that must be connected // before the server or a callvote nextmap will // choose this definition to be played // maxplayers = maximum number of players that can be connected // for the server or a callvote nextmap will choose // this definition to be played // exec = Execute this file before the map is loaded. Great way // to have special settings for each map. See also the // 'execifvoted' keyword // execifvoted = If set to 1, then a 'callvote map mapname' will // not only load the map, but will also execute // any 'exec' settings for that map. Normally // A 'callvote map mapname' would load the map with // the active settings in place, ignoring your 'exec' // line (if any). // id = Any string/digit that you want to use to uniquely // identify the current stanza. If you have the same map // defined multiple times with different settings, you can // use 'sc_map_id your_id_here' to load that map. Otherwise // when you use 'sc_map', the first mapname found will be // loaded. // /////////////////////////////////////////////////////////////////// { map mpterra1 // -overdose disabled 0 notvoteable 0 minplayers 0 maxplayers 0 exec CTFmap.cfg execifvoted 0 } { map q3wc7 // -Wizards Manse disabled 0 notvoteable 0 minplayers 0 maxplayers 0 exec CTFmap.cfg execifvoted 0 } { map dbox2_ta // -Crossed Paths disabled 0 notvoteable 0 minplayers 0 maxplayers 0 exec CTFmap.cfg execifvoted 0 } { map q3wcp1 // -Japanese Castles -3W disabled 0 notvoteable 0 minplayers 0 maxplayers 0 exec CTFmap.cfg execifvoted 0 } { map mpteam3 // -inner sanctums disabled 0 notvoteable 0 minplayers 0 maxplayers 0 exec CTFmap.cfg execifvoted 0 } { map q3wcp4 // -Schaudenfreude -3W disabled 0 notvoteable 0 minplayers 0 maxplayers 0 exec CTFmap.cfg execifvoted 0 } { map q3wcp5 // -Shinning Forces -3W disabled 0 notvoteable 0 minplayers 0 maxplayers 0 exec CTFmap.cfg execifvoted 0 } { map mpteam6 // -vortex portal disabled 0 notvoteable 0 minplayers 0 maxplayers 0 exec CTFmap.cfg execifvoted 0 } { map q3wcp6 // -Devolved CTF -3W disabled 0 notvoteable 0 minplayers 0 maxplayers 0 exec CTFmap.cfg execifvoted 0 } { map mpterra3 // -final strike disabled 0 notvoteable 0 minplayers 0 maxplayers 0 exec CTFmap.cfg execifvoted 0 } { map q2wxs1 // -silly ralings disabled 0 notvoteable 0 minplayers 0 maxplayers 0 exec CTFmap.cfg execifvoted 0 } { map q3wcp9 // -Spider Crossings disabled 0 notvoteable 0 minplayers 0 maxplayers 0 exec CTFmap.cfg execifvoted 0 } { map q3w1 // -Bloodlust disabled 0 notvoteable 0 minplayers 0 maxplayers 0 exec CTFmap.cfg execifvoted 0 } { map cas1_ta // -Courtyard Conundrum disabled 0 notvoteable 0 minplayers 0 maxplayers 0 exec CTFmap.cfg execifvoted 0 } { map q3w4 // -Bitter Dungeons disabled 0 notvoteable 0 minplayers 0 maxplayers 0 exec CTFmap.cfg execifvoted 0 } { map q3w5 // -Gospel Crossings disabled 0 notvoteable 0 minplayers 0 maxplayers 0 exec CTFmap.cfg execifvoted 0 } { map q3w7 // -City Crossings disabled 0 notvoteable 0 minplayers 0 maxplayers 0 exec CTFmap.cfg execifvoted 0 } { map mpq3ctf4 // -chaos in space disabled 0 notvoteable 0 minplayers 0 maxplayers 0 exec CTFmap.cfg execifvoted 0 } { map q3wc5 // -Showdown disabled 0 notvoteable 0 minplayers 0 maxplayers 0 exec CTFmap.cfg execifvoted 0 } { map q3wcp16 // -Coral Ctf disabled 0 notvoteable 0 minplayers 0 maxplayers 0 exec CTFmap.cfg execifvoted 0 } { map haltactf7 // -Mostly Harmless disabled 0 notvoteable 0 minplayers 0 maxplayers 0 exec CTFmap.cfg execifvoted 0 } { map q3wcp14 // -Camper Crossings disabled 0 notvoteable 0 minplayers 0 maxplayers 0 exec CTFmap.cfg execifvoted 0 } { map q3wcp7 // -Dynatron -3W disabled 0 notvoteable 0 minplayers 0 maxplayers 0 exec CTFmap.cfg execifvoted 0 } { map q3wcp1 // -Japanese Castles disabled 0 notvoteable 0 minplayers 0 maxplayers 0 exec CTFmap.cfg execifvoted 0 } { map q3wcp11 // -Industrial Accident disabled 0 notvoteable 0 minplayers 0 maxplayers 0 exec CTFmap.cfg execifvoted 0 } { map q3wc6 // -Twisted Base disabled 0 notvoteable 0 minplayers 0 maxplayers 0 exec CTFmap.cfg execifvoted 0 } { map wiz3 // -Wyzeguy Eternal disabled 0 notvoteable 0 minplayers 0 maxplayers 0 exec CTFmap.cfg execifvoted 0 } /////////////////////////////////////////////////////////////////// // // Starting here, these maps are not in the rotation, but are // available for voting in. // /////////////////////////////////////////////////////////////////// { map mpteam4 // -scornforge disabled 1 notvoteable 0 minplayers 0 maxplayers 0 exec CTFmap.cfg execifvoted 0 } { map mpteam7 // -the capture chamber disabled 1 notvoteable 0 minplayers 0 maxplayers 0 exec CTFmap.cfg execifvoted 0 } { map mpteam8 // -assasin's roost disabled 1 notvoteable 0 minplayers 0 maxplayers 0 exec CTFmap.cfg execifvoted 0 } { map mptourney1 // -the house of decay disabled 1 notvoteable 0 minplayers 0 maxplayers 0 exec CTFmap.cfg execifvoted 0 } { map mptourney2 // -death factory disabled 1 notvoteable 0 minplayers 0 maxplayers 0 exec CTFmap.cfg execifvoted 0 } { map mptourney3 // -temple of pain disabled 1 notvoteable 0 minplayers 0 maxplayers 0 exec CTFmap.cfg execifvoted 0 } { map mptourney4 // -evil playground disabled 1 notvoteable 0 minplayers 0 maxplayers 0 exec CTFmap.cfg execifvoted 0 } { map mptourney6 // -beyond reality disabled 1 notvoteable 0 minplayers 0 maxplayers 0 exec CTFmap.cfg execifvoted 0 } { map mpteam2 // -fallout bunker 0225 disabled 1 notvoteable 0 minplayers 0 maxplayers 0 exec CTFmap.cfg execifvoted 0 } { map mpterra2 // -distant screams disabled 1 notvoteable 0 minplayers 0 maxplayers 0 exec CTFmap.cfg execifvoted 0 } { map hal9000_b_ta // -An Iteration of TA Hell disabled 1 notvoteable 0 minplayers 0 maxplayers 0 exec CTFmap.cfg execifvoted 0 } { map pyrmageddon_ta // -PYRmageddon disabled 1 notvoteable 0 minplayers 0 maxplayers 0 exec CTFmap.cfg execifvoted 0 } { map riscq3ctf1_ta // -Smear Campaign - TA disabled 1 notvoteable 0 minplayers 0 maxplayers 0 exec CTFmap.cfg execifvoted 0 } { map a1a2 // -black towers disabled 1 notvoteable 0 minplayers 0 maxplayers 0 exec CTFmap.cfg execifvoted 0 } { map titans_ta // -titans (TA edition) disabled 1 notvoteable 0 minplayers 0 maxplayers 0 exec CTFmap.cfg execifvoted 0 } { map q3wcp2 // -Cold Crossings -3W disabled 1 notvoteable 0 minplayers 0 maxplayers 0 exec CTFmap.cfg execifvoted 0 } { map q3wcp3 // -Hot Crossings -3W disabled 1 notvoteable 0 minplayers 0 maxplayers 0 exec CTFmap.cfg execifvoted 0 } { map q3wcp8 // -Harsh Grounds -3W disabled 1 notvoteable 0 minplayers 0 maxplayers 0 exec CTFmap.cfg execifvoted 0 } { map cgandhs // -Crouching Guard and Hidden Scout disabled 1 notvoteable 0 minplayers 0 maxplayers 0 exec CTFmap.cfg execifvoted 0 } { map q3wcp13 // -Funk Dat! disabled 1 notvoteable 0 minplayers 0 maxplayers 0 exec CTFmap.cfg execifvoted 0 } { map q3wcp15 // -Industrial Revolution disabled 1 notvoteable 0 minplayers 0 maxplayers 0 exec CTFmap.cfg execifvoted 0 } { map q3wc1 // -Bletey's Return disabled 1 notvoteable 0 minplayers 0 maxplayers 0 exec CTFmap.cfg execifvoted 0 } { map q3wc3 // -Heat disabled 1 notvoteable 0 minplayers 0 maxplayers 0 exec CTFmap.cfg execifvoted 0 } { map q3wc4 // -The Dead Zone disabled 1 notvoteable 0 minplayers 0 maxplayers 0 exec CTFmap.cfg execifvoted 0 } { map q3wc8 // -Ulitamtium disabled 1 notvoteable 0 minplayers 0 maxplayers 0 exec CTFmap.cfg execifvoted 0 } { map q3wxs3 // -Silly Ctf disabled 1 notvoteable 0 minplayers 0 maxplayers 0 exec CTFmap.cfg execifvoted 0 } { map mpq3ctf3 // -return to the stronghold disabled 1 notvoteable 0 minplayers 0 maxplayers 0 exec CTFmap.cfg execifvoted 0 } { map mpq3ctf2 // -more trouble disabled 1 notvoteable 0 minplayers 0 maxplayers 0 exec CTFmap.cfg execifvoted 0 } { map mpteam1 // -Base Siege disabled 1 notvoteable 0 minplayers 0 maxplayers 0 exec CTFmap.cfg execifvoted 0 } { map mpteam5 // -Teamwerkz disabled 1 notvoteable 0 minplayers 0 maxplayers 0 exec CTFmap.cfg execifvoted 0 } { map frag // -frag disabled 1 notvoteable 0 minplayers 0 maxplayers 0 exec CTFmap.cfg execifvoted 0 } { map bubctf1 // -Vast and the Furious disabled 1 notvoteable 0 minplayers 0 maxplayers 0 exec CTFmap.cfg execifvoted 0 } { map thdm_helio5 // -Heliotropic Dreams disabled 1 notvoteable 0 minplayers 0 maxplayers 0 exec dmmap.cfg execifvoted 0 } { map schad_ta // -Schaudenfreude TA disabled 1 notvoteable 0 minplayers 0 maxplayers 0 exec CTFmap.cfg execifvoted 0 } { map lzctf1v2 // -nebulus disabled 1 notvoteable 0 minplayers 0 maxplayers 0 exec CTFmap.cfg execifvoted 0 } { map qxctf1_ta // -Speed Metal disabled 1 notvoteable 0 minplayers 0 maxplayers 0 exec CTFmap.cfg execifvoted 0 } { map q3wcp10 // -Crude Crossings disabled 1 notvoteable 0 minplayers 0 maxplayers 0 exec CTFmap.cfg execifvoted 0 } { map q3w2 // -Courtyard Conundrum disabled 1 notvoteable 0 minplayers 0 maxplayers 0 exec CTFmap.cfg execifvoted 0 } { map q3w3 // -Finnegans Revenge disabled 1 notvoteable 0 minplayers 0 maxplayers 0 exec CTFmap.cfg execifvoted 0 } { map q3w6 // -Black Sky Mining Co. disabled 1 notvoteable 0 minplayers 0 maxplayers 0 exec CTFmap.cfg execifvoted 0 } { map q3w8 // -Denali Base disabled 1 notvoteable 0 minplayers 0 maxplayers 0 exec CTFmap.cfg execifvoted 0 } { map finkota4 // -SpineBender disabled 1 notvoteable 1 minplayers 0 maxplayers 0 exec CTFmap.cfg execifvoted 0 } { map q3wcp12 // -Mostly Harmless disabled 1 notvoteable 0 minplayers 0 maxplayers 0 exec CTFmap.cfg execifvoted 0 } { map halterra1 // -Chill Factor disabled 1 notvoteable 0 minplayers 0 maxplayers 0 exec CTFmap.cfg execifvoted 0 } { map ColdWar-TA // -ColdWar TA disabled 1 notvoteable 0 minplayers 0 maxplayers 0 exec CTFmap.cfg execifvoted 0 } { map q3wc2 // -Desert Cemetary disabled 1 notvoteable 0 minplayers 0 maxplayers 0 exec CTFmap.cfg execifvoted 0 } { map haltactf10_v2 // -revenge of the vortex disabled 1 notvoteable 0 minplayers 0 maxplayers 0 exec CTFmap.cfg execifvoted 0 } { map mpq3ctf1 // -dueling keeps disabled 1 notvoteable 0 minplayers 0 maxplayers 0 exec CTFmap.cfg execifvoted 0 }